Jump to content

HDR10

From Wikipedia, the free encyclopedia

HDR10 Media Profile, more commonly known as HDR10, is an open high-dynamic-range video (HDR) standard announced on August 27, 2015, by the Consumer Electronics Association.[1] It is the most widespread HDR format.[2]

HDR10 is not backward compatible with SDR. It includes HDR static metadata but not dynamic metadata.

PQ10 refers to an HDR10 format which does not include any metadata.[3]

Technical details

[edit]

HDR10 is defined as:[4]

  • EOTF: SMPTE ST 2084 (PQ)
  • Bit depth: 10 bit
  • Color primaries: ITU-R BT.2020 (identical to BT.2100 primaries)
  • Static metadata: SMPTE ST 2086 (mastering display color volume), MaxFALL (maximum frame-average light level), and MaxCLL (maximum content light level)
  • Color sub-sampling: 4:2:0 (for compressed video sources)

PQ10 refers to an HDR format that uses PQ, 10-bit and Rec. 2100 color primaries without having any metadata.[3]

HDR10 is technically limited to a maximum of 10,000 nits peak brightness, however common HDR10 contents are mastered with peak brightness from 1,000 to 4,000 nits.[5]

HDR10 is not backwards compatible with SDR displays.

On HDR10 displays that have lower color volume than the HDR10 content (for example lower peak brightness capability), the HDR10 metadata gives information to help adjust the content.[6] However, the metadata is static (remain the same for the entire video) and does not tell how the content should be adjusted. Thus, the decision is up to the display and the creative intents might not be preserved.[7]

Competing formats to HDR10 are Dolby Vision and HDR10+ (which do provide dynamic metadata, allowing to preserve the creative intents on each display and on a scene by scene or frame by frame basis), and also HLG (which provides some degree of backward compatibility with SDR).[6]

Adoption

[edit]

HDR10 is supported by a wide variety of companies, which include monitor and TV manufacturers such as Dell, LG, Samsung, Sharp, VU, Sony, and Vizio,[8][9] as well as Sony Interactive Entertainment, Microsoft and Apple which support HDR10 on their PlayStation 4, Xbox One video game console and Apple TV platforms, respectively.[10][11][12]

Hardware

[edit]
  • TV
  • Audio-video interfaces
  • Smartphones displays
  • Smartphones camera
  • Digital camera
  • Mobile SoC
  • Game consoles

Contents

[edit]
  • Ultra HD Blu-ray
  • Streaming services

Software

[edit]
  • Media player
  • Color grading

See also

[edit]

References

[edit]
  1. ^ Rachel Cericola (27 August 2015). "What Makes a TV HDR-Compatible? The CEA Sets Guidelines". Big Picture Big Sound. Archived from the original on 13 September 2015. Retrieved 21 September 2015.
  2. ^ Michael Bizzaco; Ryan Waniata; Simon Cohen (19 December 2020). "HDR TV: What it is and why your next TV should have it". Digital Trends. Designtechnica Corporation. Archived from the original on 21 December 2020. Retrieved 2 January 2021.
  3. ^ a b Ultra HD Forum (19 October 2020). "Ultra HD Forum Guidelines v2.4" (PDF).
  4. ^ Consumer Technology Association (27 August 2015). "CEA Defines 'HDR Compatible' Displays". Archived from the original on 11 June 2019. Retrieved 12 February 2021.
  5. ^ "HDR10 vs HDR10+ vs Dolby Vision: Which is better?". RTINGS.com. Retrieved 2021-02-13.
  6. ^ a b "Understanding HDR10 and Dolby Vision". GSMArena.com. Retrieved 2021-02-14.
  7. ^ "ST 2086:2018 - SMPTE Standard - Mastering Display Color Volume Metadata Supporting High Luminance and Wide Color Gamut Images". St 2086:2018: 1–8. April 2018. doi:10.5594/SMPTE.ST2086.2018. ISBN 978-1-68303-139-0. Archived from the original on September 5, 2019.
  8. ^ Adrienne Maxwell (2 May 2016). "Dolby Vision vs. HDR10: What You Need to Know". hometheaterreview.com. Archived from the original on 31 July 2016. Retrieved 29 July 2016.
  9. ^ David Katzmaier (10 August 2016). "Vizio upgrades TVs to work with both HDR formats (hands-on)". CNET. Archived from the original on 10 August 2016. Retrieved 10 August 2016.
  10. ^ "Sony will wake a sleeping HDR beast via firmware. What else hides in PS4?". Ars Technica. 8 September 2016. Archived from the original on 8 September 2016. Retrieved 8 September 2016.
  11. ^ "Forza Horizon 3 uses the Xbox One S high dynamic range tech". Eurogamer. 14 June 2016. Archived from the original on 15 June 2016. Retrieved 15 June 2016.
  12. ^ "Apple TV 4K - Technical Specifications". Apple. Archived from the original on 11 October 2017. Retrieved 12 October 2017.